![]() ![]() Investing in powers at all drains points away from other aspects of your character, so while you can be a good space wizard, you may not be able to hack, use guns, move fast, or tank damage well (if at all). There's a lot of 'wrong' choices you can make, and some powers are dramatically more useful than others. My personal favorite playthrough of SS2 was OSA on impossible, though it would be extremely punishing if you're going in blind. OSA is definitely the most complicated and quirky path you can take. Start however you like, but upgrade however you like too. You don’t have to be a master hacker, but a few points to turn turrets into allies makes some areas pretty fun. If you like bludgeoning enemies with a wrench, throw some upgrades in melee as well. So it makes sense to also allocate resources to those other boosted skills (melee, guns, hacking, etc) to make the most of your psi.Īll that said, go for OSA to start. And many of them supplement your character’s skills/stats, rather than give unique abilities. Psi abilities are all pretty cool (with few highly niche duds) but they require immense amount of resources to upgrade far more than other skills. ie., Unlocking Lv1 in a stat costs a lot more than Lv1 -> Lv2, and costs increase slowly again from there. You should know that all your initial training path does is remove the initial “unlock penalty” of a few stats. My very first playthrough in ‘99 was OSA (because psychic abilities fuck yea). ![]()
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